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So you have a great new product idea!
So you bolted awake at 3 a.m. with a can't-miss new product idea. Or it came to you in the shower, on your way to pick up the kids at soccer or out of necessity while trying to solve a problem. No matter what the inspiration, you have a new product idea. And you've got the excitement and energy to do something about it but you're not quite sure where to start

Overcome the Obstacles

In addition to setting aside your false beliefs, taking action involves shifting your approach to challenges that develop along the way. As an inventor, you're an entrepreneur who already thinks creatively. That creativity will benefit you throughout the inventing process. We encourage you to tap into those creative thinking abilities as you proceed through the inventing process. When you're confronted with a challenge, don't change your goals but your plan of action. Constantly create new options for yourself during all the steps as an inventor and you will succeed.

About: New Product Development
In todays market, new product development (NPD) is a term used to describe a complete process of bringing a new product or service to the marketplace. There are two similar paths involved in any NPD process: one involves the idea generation, product design, and finite engineering; the other involves market research and marketing analysis. Companies usually see new product development as the first and most important stage in generating and commercializing new products within the overall strategic process of product life cycle management which is  used to maintain or grow their market share.

About: Selling your idea
A sale is the activity involved in selling products or services in return for money or other compensation. It is an act of completion of a commercial activity.
A sale is completed by the seller, the owner of the goods. It starts with consent (or agreement) to an acquisition or appropriation or request followed by the passing of intellectual property or ownership in the item and the application and due settlement of a fixed price, the obligation for which arises due to the seller required to pass ownership, being a price the seller is happy to part with ownership of or any claim to the item. The purchaser, though a party to the sale, does not execute the sale, only the seller does that. The sale completes prior to the payment and gives rise to the obligation of payment. If the seller completes the first two above stages (selling ownership) of the sale prior to settlement of the price the sale is still valid and gives rise to an obligation to pay.

Should you do your own invention promoting?
Many people ask themselves should I market or promote my invention myself or hire someone to do it for us? Either way, whomever promotes your design concept should understand the following: It is crucial to your product presentation that you provide a quality Marketing Invention Analysis of your design concept for maximum impact. Knowledge about your market demographic, market trends and other information can greatly increase the value of your presentation enabling you to maximize you potential for sales or licensing your product idea promoting.
Simply follow the step by step marketing guide to create your Marketing Invention Analysis directly from your dashboard. You will create a simple concise set of marketing details to show others that your design is exciting and has market potential. Lastly, if you have problems simply contact your project manager who can answer any questions you may have.

About: Advertising Your Invention
Advertising is a type of communication that commonly attempts to persuade potential customers to purchase more of a particular brands product or service. Many advertisements are designed to generate increased consumption of those products and services by creating and reinforcing of  brand image and brand loyalty. Advertising sometimes has a persuasive message combined with factual information. Major mediums used to deliver these messages include television, radio, cinema, magazines, newspapers, video games, the Internet and billboards. Advertising is often placed by advertising agencies on behalf of a companies or other organizations.
Advertising is seen on the seats of shopping carts, on the walls of an airport walkway, on the sides of buses, in telephone messages and in-store public address systems. Advertising is often placed where audiences can easily and frequently access visual, audio and printed information. Some organizations spend large sums of money on advertising that sells what is not, strictly speaking, a product or service include political parties, interest groups, religious organizations, and military recruiters. Non-profit organizations are not typical advertising clients, and may rely on free modes of persuasion, such as public service announcements.


So what should your very first action be:


-Getting a servicepatent, perhaps?
-Going on a fact-finding mission to manufacturers in China?
-Calling QVC?


While all these steps may be appropriate down the line, it's critically important that you first take action by shifting your thought serviceprocess. I know what you're thinking. Thinking doesn't seem very actionable, does it? Maybe not, but over the years, countless inventors make devastating mistakes based on false beliefs and inaccurate assumptions.
For this reason debunking some common myths associated with inventing is important. Myths and misperceptions can be debilitating to your progress and costly to your pocket book. Although it may not seem very "actionable," it's vital to begin the inventing process with a realistic understanding of some of the basics for bringing an idea to market.

The following are among the most common myths:mong the most common myths:

Myth #1: The first thing an inventor should do is get a servicepatent.

Truth: It's understandable why this is such a commonly held belief. The topic of getting a patent is so pervasive among the inventing literature, conferences, websites and tv commercials, it's no wonder that many people feel they can't move forward without getting a patent first. Many inventors spend 80 -100% of their initial effort and money on obtaining a patent because that is the myth that's been sold and supported by those who stand to profit from it. Certainly a patent can be a valuable tool later in the process, but you should first determine the viability of your invention as a business before moving forward. Remember that filing a patent has little impact on a successful product launch & cost $10,000 or more-so unless getting a patent for its own sake is your end goal, it doesn't usually make good business sense to apply for a patent first thing off the bat. Most importantly- if you file a patent first, then encounter overwhelming obstacles later on, you may have invested in a patent for nothing.

Myth #2: If I tell people my idea, they'll steal it.

Truth: The theft of a new invention idea is actually very rare. A lot of sweat equity goes into developing an invention and this is a big barrier to most potential "thieves." That doesn't mean ideas are never stolen. Keep in mind, copying and competition are facts in any business. However, once you have an understanding of how much work goes into taking an idea to market, you'll understand why most ideas are stolen only after a product's proven successful. It's like betting on a horse. You're more likely to win by betting on a horse with a winning record than you are by backing an unproven long shot. That being said, don't be careless.

Myth #3: My idea is worth a million dollars!

Truth: Earning a million dollars with an invention is less likely than making slightly lesser amount depending on the depth of your invention. Study the process, set realistic expectations, take action, work hard and you can find success, especially if you have more than one marketable idea.

Why use the Protomine Process?
The Protomine process was created to offer an alternative to expensive invention submission companies that offer so much and produce so little. Do the research and we know you'll see the difference.

What does it cost to develop a product?
Manufacturers follow a complicated and costly product development process called product lifecycle management (plm). This approach encompasses the complete lifecycle from concept design through manufacturing and disposal of a product. The typical cost for product development starts at around $100,000 for simple concepts and rises dramatically for more complicated concepts.
What are they promising you?
Organizations such as invention submission companies offer costly services promising to develop your concept for $5-$20,000 (a fraction of what it really costs) while delivering very little in return and producing very poor success rates.
The Reality
Paying high prices to outside companies to "develop" or "patent" your product is often unnecessary if you just want to license your concept. Ultimately the distributor incurs the real costs of development and in return offers a licensing contract. Your job is to present an appealing product presentation and deliver it to the right people!
The Solution - The Protomine Process!
In a nutshell, the Protomine process was created to help you create a presentation which represents and markets your design efficiently and effectively. Our proprietary process contains a complete checklist of items companies want in order to make informed decisions on whether or not to carry your product design. So forget about expensive invention submission companies and everyone else trying to take your money and do-it-yourself

About: Assistance for Your Invention
Protomine has created a platform designed to give inventors assistance in the development process. With our 3 step process new idea inventors can easily bring their concepts to life without braking the bank. We know what it is like to be offered assistance by large corporations only to be left unsatisfied with the results. At Protomine you guide the process so you get a product you're happy with.

About: Consulting for Your Invention
A consultant is usually an expert or a professional in a specific field and has a wide knowledge and thus advice of the subject matter. Thus, clients have access to deeper levels of expertise than would be feasible for them to retain in-house, and to purchase only as much service from the outside consultant as desired. A consultant usually works for a consultancy firm or is self-employed, and engages with multiple and changing clients. It is generally accepted good corporate governance to hire consulting agents.
A consultant is a professional who provides advice in a particular area of expertise such as accountancy, human resources, marketing, medicine, finance, the environment, technology, law, economics, public affairs, communication, engineering, sound system design, graphic design, or waste management.


About: Product Royalties
Royalties are payments made by one party (the "licensee") to another (the "licensor") for ongoing usage of an asset, usually an intellectual property (IP) right. The royalty for a given case is determined by many factors including: market drivers and demand structure, territorial of rights, exclusivity of rights, inherent risk, strategic need, fundability, deal structure, level of innovation, stage of development, sustainability of the product, and availability of similar technologies.
Navigating through the royalty terms is important. You commonly have both an advance royalty, which is a flat fee paid upfront, and ongoing royalties, which are paid as a percentage of every sale you make. The advance royalty is basically a guarantee that the licensor will get some money even if your product does not sell. Then, if and when your product sells, the licensor will get a percentage of the sale on average, about 5 percent of the wholesale price of each product sold.
The licensor usually decides what the royalties will be, and those rates are pretty firmly set. So make sure you understand what they are and that they are spelled out in your licensing agreement to avoid any surprises later. In fact, that agreement is crucial in determining not only what the licensor receives, but also what rights you get.

So Easy Anyone Can Do It!
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