A sale is completed by the seller, the owner of the goods. It starts with consent (or agreement) to an acquisition or appropriation or request followed by the passing of intellectual property or ownership in the item and the application and due settlement of a fixed price, the obligation for which arises due to the seller required to pass ownership, being a price the seller is happy to part with ownership of or any claim to the item. The purchaser, though a party to the sale, does not execute the sale, only the seller does that. The sale completes prior to the payment and gives rise to the obligation of payment. If the seller completes the first two above stages (selling ownership) of the sale prior to settlement of the price the sale is still valid and gives rise to an obligation to pay.
Should you do your own
invention promoting?
Many people ask themselves should
I market or promote my invention myself or hire someone to do it for us?
Either way, whomever promotes your design concept should understand the
following: It is crucial to your
product presentation that you provide a quality Marketing Invention Analysis of your
design concept for maximum impact. Knowledge about your
market demographic, market trends and other information can greatly increase the value of your
presentation enabling you
to maximize you potential for sales or licensing your product idea
promoting.
Simply follow the step by step
marketing guide to create your Marketing Invention
Analysis directly from your dashboard. You will create a simple concise set of marketing details to show others that your design is exciting and has market potential. Lastly, if you have problems simply contact your
project manager who can answer any questions you may have.
About:
Advertising Your Invention
Advertising
is a type of communication that commonly attempts to
persuade potential customers to purchase more of a
particular brands product or
service. Many advertisements are designed to
generate increased consumption of those products and
services by creating and reinforcing of brand
image and brand
loyalty. Advertising
sometimes has a persuasive message combined with factual
information. Major mediums used to deliver these
messages include television, radio, cinema, magazines,
newspapers, video games, the Internet and billboards.
Advertising is often placed by
advertising agencies on behalf of a
companies or other
organizations.
Advertising is seen on
the seats of
shopping carts, on the walls of an
airport walkway, on the sides of buses, in telephone
messages and in-store public address systems.
Advertising is often placed where audiences can easily
and frequently
access
visual,
audio and
printed information.
Some organizations spend large sums of money on advertising that
sells what is not, strictly speaking, a
product or
service include
political parties,
interest groups,
religious organizations, and
military recruiters.
Non-profit organizations are not typical advertising
clients, and may rely on free modes of persuasion, such
as
public service announcements.
So what should your
very first action be:
-Getting a
servicepatent, perhaps?
-Going on a fact-finding mission to
manufacturers in China?
-Calling QVC?
While all these steps may be appropriate
down the line, it's critically important
that you first take action by shifting
your thought
serviceprocess. I know what you're
thinking. Thinking doesn't seem very
actionable, does it? Maybe not, but over
the years, countless
inventors make
devastating mistakes based on false
beliefs and inaccurate assumptions.
For this reason debunking some common
myths associated with inventing is
important. Myths and misperceptions can
be debilitating to your progress and
costly to your pocket book. Although it
may not seem very "actionable," it's
vital to begin the
inventing process
with a realistic understanding of some
of the basics for bringing an
idea to
market.
The following are
among the most common myths:mong the most common myths:
Myth #1: The
first thing an
inventor
should do is get
a
servicepatent.
Truth: It's understandable why this is such a commonly held belief. The topic of getting a patent is so pervasive among the inventing literature, conferences, websites and tv commercials, it's no wonder that many people feel they can't move forward without getting a patent first. Many inventors spend 80 -100% of their initial effort and money on obtaining a patent because that is the myth that's been sold and supported by those who stand to profit from it. Certainly a patent can be a valuable tool later in the process, but you should first determine the viability of your invention as a business before moving forward. Remember that filing a patent has little impact on a successful product launch & cost $10,000 or more-so unless getting a patent for its own sake is your end goal, it doesn't usually make good business sense to apply for a patent first thing off the bat. Most importantly- if you file a patent first, then encounter overwhelming obstacles later on, you may have invested in a patent for nothing.
Myth #2: If I tell people my idea, they'll steal it.
Truth: The theft of a new invention idea is actually very rare. A lot of sweat equity goes into developing an invention and this is a big barrier to most potential "thieves." That doesn't mean ideas are never stolen. Keep in mind, copying and competition are facts in any business. However, once you have an understanding of how much work goes into taking an idea to market, you'll understand why most ideas are stolen only after a product's proven successful. It's like betting on a horse. You're more likely to win by betting on a horse with a winning record than you are by backing an unproven long shot. That being said, don't be careless.
Myth #3: My idea is worth a million dollars!
Truth:
Earning a million dollars with an
invention is less likely than making
slightly lesser amount depending on the
depth of your invention. Study the
process, set realistic expectations,
take action, work hard and you can find
success, especially if you have more
than one marketable idea.
Why use the
Protomine Process?
The Protomine process
was created to offer an alternative to expensive
invention submission companies that offer so much
and produce so little. Do the research and we know
you'll see the difference.
What
does it cost to develop a product?
Manufacturers follow a complicated and costly
product development process called
product lifecycle management (plm). This approach
encompasses the complete lifecycle from
concept
design through
manufacturing and
disposal
of a product. The typical cost for product
development starts at around $100,000 for simple
concepts and rises dramatically for more complicated
concepts.What
are they promising you?
Organizations such as invention
submission companies offer costly services promising
to develop your concept for $5-$20,000 (a fraction of
what it really costs) while delivering very little in
return and producing very
poor success rates.The
Reality
Paying high prices to
outside companies to "develop"
or "patent"
your product is often unnecessary if you just want to
license
your
concept. Ultimately the distributor incurs the real
costs of development and in return offers a
licensing
contract. Your job is to present an appealing product
presentation and deliver it to the right people! The
Solution - The
Protomine Process!
proprietary
process contains a complete checklist of items companies
want in order to make informed decisions on whether or
not to carry your product design. So forget about
expensive
invention submission companies and everyone else
trying to take your money and
do-it-yourself
In a nutshell, the Protomine
process
was created to help you create a presentation which
represents
and
markets
your design efficiently and effectively. Our
About:
Assistance for
Your Invention
Protomine has created a platform
designed to give
inventors assistance in the
development
process. With our 3 step process new
idea
inventors can easily bring their concepts to life
without braking the bank. We know what it is like to be
offered assistance by large corporations only to be left
unsatisfied with the results. At Protomine you guide the
process so you get a product
you're happy with.
About:
Consulting for
Your Invention
A consultant is usually an
expert or a professional in a specific field and has a
wide knowledge and thus advice of the subject matter. Thus, clients have
access to deeper levels of expertise than would be
feasible for them to retain in-house, and to purchase
only as much service from the outside consultant as
desired. A consultant
usually works for a consultancy firm or is
self-employed, and engages with multiple and changing
clients. It is generally accepted
good corporate governance to hire consulting agents.
A consultant is a
professional who provides advice in a particular
area of expertise such as
accountancy, human resources, marketing, medicine,
finance, the
environment,
technology,
law, economics,
public affairs,
communication,
engineering,
sound system design,
graphic design, or
waste management.
How consulting worksIn other situations, companies implementing a major project may need additional experienced staff to assist with increased work during that period. Often a consultant provides expertise to clients who require a particular type of knowledge or service for a specific period of time, thus providing an economy to the client.

