The purpose of
marketing your
idea is to obtain a
license to grant another
individual,
company or
corporation the right to
use your
intellectual
property for a specific
amount of time and for a
specific purpose. The
specifics are outlined
in the terms of the
agreement.
A licensor may grant
license under
"intellectual property"
to do something (such as
copy software or use a
patentedinvention)
without fear of a claim
of intellectual property
infringement brought by
the licensor.
A license under
intellectual property
usually has several
parts including a term,
territory, renewal, as
well as other
limitations deemed vital
to the
licensor and
licensee.
Many licenses are valid
for a particular length
of time protecting the
licensor should the
value of the license
increase, or
market
conditions change.
Selling
Ownership
The
purpose
of a
selling
your
invention
or the
rights
to your
"intellectual
property"
is
usually
for
financial
gain.
The
specifics
are
outlined
in the
terms of
the
agreement.
Royalties
vs.
Selling
If you
decide
to
sell
your
invention,
you will
completely
give up
the
rights
that you
have on
your
patent,
and in
return
receive
one
payment.
On the
other
hand, if
you
decide
to
license
your
invention,
you
still
own it,
but you
allow
one or
more
entities
to make
use of
it, and
you
receive
royalties
in
exchange.
The
disadvantage
to
licensing
your
invention
is that
you may
not ever
see any
royalty
fees if
should
your
product
not
sell.
Once you
sign you
can
start
enjoying
the
financial
benefits
of your
invention.
The following are
among the most common myths:
Myth #1: The
first thing an
inventor should do is get
a patent.
Truth:
It's understandable why this is such a
commonly held belief. The topic of
getting a patent is so pervasive among
the inventing literature, conferences,
websites and tv commercials, it's no
wonder that many people feel they can't
move forward without getting a patent
first. Many inventors spend 80 -100% of
their initial effort and money on
obtaining a patent because that is the
myth that's been sold and supported by
those who stand to profit from it.
Certainly a patent can be a valuable
tool later in the
process, but you
should first determine the viability of
your invention as a business before
moving forward. Remember that filing a
patent has little impact on a
successful
product launch & cost $10,000 or more-so
unless getting a patent for its own sake
is your end goal, it doesn't usually
make good business sense to apply for a
patent first thing off the bat. Most
importantly- if you file a patent first,
then encounter overwhelming obstacles
later on, you may have invested in a
patent for nothing.
Myth #2: If I
tell people my idea, they'll steal it.
Truth: The theft of a
new invention idea is
actually very rare. A lot of sweat
equity goes into developing an invention
and this is a big barrier to most
potential "thieves." That doesn't mean
ideas are never stolen. Keep in mind,
copying and competition are facts in any
business. However, once you have an
understanding of how much work goes into
taking an idea to market, you'll
understand why most ideas are stolen
only after a product's proven
successful. It's like betting on a
horse. You're more likely to win by
betting on a horse with a winning record
than you are by backing an unproven long
shot. That being said, don't be
careless.
Myth #3: My idea is worth a million dollars!
Truth:
Earning a million dollars with an
invention is less likely than making
slightly lesser amount depending on the
depth of your invention. Study the
process, set realistic expectations,
take action, work hard and you can find
success, especially if you have more
than one
marketable idea.
Overcome the
Obstacles
In addition to setting aside
your false beliefs, taking action
involves shifting your approach to
challenges that develop along the way.
As an inventor, you're an entrepreneur
who already thinks creatively. That
creativity will benefit you throughout
the inventing process. We encourage you
to tap into those creative thinking
abilities as you proceed through the
inventing process. When you're
confronted with a challenge, don't
change your goals but your plan of
action. Constantly
create new options
for yourself during all the steps as an
inventor and you will succeed.
Every great invention begins with a
great thought. By taking action to help
encourage and develop your great ability
to think--whether it's debunking myths
or facing challenges creatively--you'll
be on your way to success as an
inventor, and as an
entrepreneur.
24 hour cycle
The
development process is based on a 24
hour cycle. Each project step requires a
24 hour response for both the client and
the developer. Upon receipt of your
initial designs we will immediately
begin production of your 3d graphics.
You will receive your initial
composition within 24 hours. You
will then be asked to
revise or
finalize your design. If you choose
to revise you then have 24 hours to
upload your revisions. The
development process continues until you
finalize your design or your
revision cycles run out (whichever
occurs first).
What happens if I
don't revise within 24 hours?
Upon receipt
of your
design compositions you must upload
your revisions within 24 hours to retain
your position in the development cycle.
All late revisions automatically place
your project into the 72 hour default
cycle for project deliverables.
More
About
Solid models consist of groups of
features, added one at a time, until the
model is complete. Engineering solid
models are developed with sketcher-based
features; 2d sketches that are swept
along a path to become 3d such as cuts
or extrusions.
Another type of modeling technique is
free form surface modeling where
surfaces are defined, trimmed and
merged, and filled to make solids.
Surfacing is more difficult, but better
applicable to some manufacturing. Solid
models for injection molds have both
surfacing and sketcher based features.